Home Finance Record Recurring Revenue, 8% YoY Growth: Matt Reback and Steve Kopjo Drive Galaxy Gaming’s Next Growth Phase

Record Recurring Revenue, 8% YoY Growth: Matt Reback and Steve Kopjo Drive Galaxy Gaming’s Next Growth Phase

Galaxy Gaming Reports Record Recurring Revenue, 8% YoY Growth | iGaming News Today

A supplier doing under $8 million a quarter is quietly building one of the most dependable revenue models in the industry, and its preliminary numbers show why size and durability are not the same thing.

Galaxy Gaming, Inc. has announced preliminary expected financial results for the second quarter ended 30 June 2026, guiding to record recurring revenue and continued growth over the same period last year. The Las Vegas based games and technology supplier expects revenue of $7.8 million to $7.9 million, net income of $0.9 million to $1.0 million, and Adjusted EBITDA of $3.3 million to $3.4 million. Full audited results are expected on or about 7 August 2026, after market close.

Galaxy Gaming Q2 2026 Results at a Glance

The headline figures tell a consistent story. Expected revenue of $7.8 million to $7.9 million sits above the $7.5 million reported in the second quarter of 2025 and above the $7.7 million posted in the first quarter of 2026. Sequential growth and annual growth in the same print. That is the pattern investors want from a recurring revenue business.

Adjusted EBITDA, a non-GAAP measure, is expected at $3.25 million to $3.4 million against $3.2 million a year earlier. Net income is the one line moving in the other direction, expected at $0.9 million to $1.0 million compared with $1.0 million in Q2 2025. Flat to slightly lower on the bottom line, even as revenue and EBITDA climb.

Recurring Revenue Growth of 8% Is the Real Story

Chief Executive Officer Matt Reback said recurring revenue is trending toward another record quarter, up approximately 8% year over year, with momentum across both the Digital and Core businesses. He credited the durability of the company’s products, customer relationships and recurring revenue model, both online and land based.

The editorial read on that quote matters. Galaxy Gaming Digital is the world’s leading licensor of proprietary table games to the online gaming industry, and the company holds over 140 licences worldwide, covering 28 US states and more than 30 countries. When a supplier of this size grows recurring revenue at 8% across two distinct channels at once, the model is doing the work, not a single hit product.

What Galaxy Gaming Q2 2026 Results Mean for Operators

For operators and platform heads, the signal is stability. Proprietary table game content that keeps producing licence income across land based and digital channels is exactly the kind of supplier relationship worth protecting in a market where content churn is constant. Licensing partners reading this should note the breadth of the regulatory footprint, because 140 plus licences reduce the friction of taking Galaxy content into new jurisdictions.

One caveat deserves attention. These are preliminary, unaudited figures derived from internal reports, and the company states plainly that actual results may differ, potentially materially. The independent accounting firm has not reviewed the data. Treat the ranges as guidance, not gospel, until 7 August.

Record Recurring Revenue, 8% YoY Growth: Matt Reback and Steve Kopjo Drive Galaxy Gaming's Next Growth Phase | iGaming News Today


Future Outlook for Galaxy Gaming

The next six to twelve months come down to two questions. Can the Digital arm keep compounding as regulated online markets expand, and can the Core land based business hold its momentum against tighter casino floor budgets in the US? The company’s own risk disclosures also reference the terminated merger with Evolution Malta Holding Limited, so Galaxy is executing this growth as a standalone business, which makes each record quarter a statement of independence as much as performance.

Source: Galaxy Gaming,Inc.